001/* 002 * BioJava development code 003 * 004 * This code may be freely distributed and modified under the 005 * terms of the GNU Lesser General Public Licence. This should 006 * be distributed with the code. If you do not have a copy, 007 * see: 008 * 009 * http://www.gnu.org/copyleft/lesser.html 010 * 011 * Copyright for this code is held jointly by the individual 012 * authors. These should be listed in @author doc comments. 013 * 014 * For more information on the BioJava project and its aims, 015 * or to join the biojava-l mailing list, visit the home page 016 * at: 017 * 018 * http://www.biojava.org/ 019 * 020 */ 021 022 023package org.biojava.nbio.ontology.utils; 024 025import java.util.Map; 026import java.util.NoSuchElementException; 027import java.util.Set; 028 029 030/** 031 * <p> 032 * Arbitrary annotation associated with one or more objects. 033 * </p> 034 * 035 * <p> 036 * Biological information often does not fit design patterns very well, and can 037 * be a jumble of facts and relationships. Annotation objects provide a standard 038 * way for you to store this mess as a property of an object. 039 * </p> 040 * 041 * <p> 042 * Annotations may contain keys that have Annotations as values. In this way, 043 * annotations can be shared among multiple Annotatable objects, and you can 044 * represent semi-structured data. 045 * </p> 046 * 047 * <p> 048 * It is perfectly possible to wrap up almost any tree-like or flat data 049 * structure as Annotation. 050 * </p> 051 * Other than when using the constructor, you should be able to 052 * interact with nearly all Annotation implementations via this API. 053 * 054 * @author Matthew Pocock 055 * @author Thomas Down 056 * 057 * 058 * @since 1.0 059 */ 060public interface Annotation { 061 062 063 /** 064 * <p> 065 * Retrieve the value of a property by key. 066 * </p> 067 * 068 * <p> 069 * Unlike the Map collections, it will complain if the key does not exist. It 070 * will only return null if the key is defined and has value null. 071 * </p> Normal raw access to the property. For cleverer access, use 072 * methods in AnnotationType. 073 * 074 * @param key the key of the property to retrieve 075 * @return the object associated with that key 076 * @throws NoSuchElementException if there is no property with the key 077 * 078 * 079 */ 080 Object getProperty(Object key); 081 082 /** 083 * <p> 084 * Set the value of a property. 085 * </p> 086 * 087 * <p> 088 * This method throws an exception if either properties can not be 089 * added to this object, or that this particular property is immutable or 090 * illegal within the implementation. 091 * </p> Normal raw access to the property. For cleverer access, use 092 * methods in AnnotationType. 093 * 094 * @param key the key object 095 * @param value the new value for this key 096 * @throws IllegalArgumentException if the property <code>key</code> is not 097 * legal 098 */ 099 void setProperty(Object key, Object value) 100 ; 101 102 /** 103 * Delete a property. Normal raw access to the property. For cleverer access, use 104 * methods in AnnotationType. 105 * 106 * @param key the key object 107 * @throws NoSuchElementException if the property doesn't exist 108 * @since 1.3 109 * 110 */ 111 112 public void removeProperty(Object key) 113 ; 114 115 /** 116 * Returns whether there the property is defined. Normal raw access to the property. For cleverer access, use 117 * methods in AnnotationType. 118 * 119 * @param key the key Object to search for 120 * @return true if this Annotation knows about the key, false otherwise 121 */ 122 boolean containsProperty(Object key); 123 124 /** 125 * Get a set of key objects. 126 * 127 * @return a Set of key objects 128 */ 129 Set keys(); 130 131 /** 132 * Return a map that contains the same key/values as this Annotation. 133 * <p> 134 * If the annotation changes, the map may not reflect this. The Map 135 * may be unmodifiable. 136 * 137 * @return a Map 138 */ 139 Map asMap(); 140 141 /** 142 * <p> 143 * A really useful empty and immutable annotation object. 144 * </p> 145 * 146 * Be careful when storing Annotation arguments to 147 * constructors. It is possible that you have been passed EMPTY_ANNOTATION but 148 * that code later on will access this object believing it to be 149 * mutable. For example, the SeqIO factory code clones some 150 * Annotations passed in on Feature.Template instances 151 * 152 * Use this instead of null when you really don't want an object or 153 * an implementation to have annotation even though it should implement 154 * Annotatable. 155 */ 156 static final Annotation EMPTY_ANNOTATION = new EmptyAnnotation(); 157} 158