001 002/** 003 * BioJava development code 004 * 005 * This code may be freely distributed and modified under the 006 * terms of the GNU Lesser General Public Licence. This should 007 * be distributed with the code. If you do not have a copy, 008 * see: 009 * 010 * http://www.gnu.org/copyleft/lesser.html 011 * 012 * Copyright for this code is held jointly by the individual 013 * authors. These should be listed in @author doc comments. 014 * 015 * For more information on the BioJava project and its aims, 016 * or to join the biojava-l mailing list, visit the home page 017 * at: 018 * 019 * http://www.biojava.org/ 020 * 021 */ 022 023package org.biojava.bio.seq.io.game; 024 025import org.biojava.bio.seq.StrandedFeature; 026import org.biojava.bio.symbol.Location; 027/** 028 * An interface that can be tested for by nested handlers 029 * when trying to do a callback. 030 * This one handles callbacks from nested elements that 031 * determine strandedness of a nesting element. 032 * 033 * @author David Huen 034 * @since 1.8 035 */ 036public interface GAMEFeatureCallbackItf { 037 038/** 039 * Allows nesting class that manages a gene template 040 * to gain information about its extent from nested 041 * elements. Strand is reported separately as 042 * some gene features may not have strand. 043 */ 044 public void reportFeature(Location loc); 045 public void reportStrand(StrandedFeature.Strand strand); 046} 047