001/** 002 * BioJava development code 003 * 004 * This code may be freely distributed and modified under the 005 * terms of the GNU Lesser General Public Licence. This should 006 * be distributed with the code. If you do not have a copy, 007 * see: 008 * 009 * http://www.gnu.org/copyleft/lesser.html 010 * 011 * Copyright for this code is held jointly by the individual 012 * authors. These should be listed in @author doc comments. 013 * 014 * For more information on the BioJava project and its aims, 015 * or to join the biojava-l mailing list, visit the home page 016 * at: 017 * 018 * http://www.biojava.org/ 019 * 020 */ 021 022package org.biojava.bio.seq.io.game; 023 024import java.util.ListIterator; 025 026import org.biojava.bio.SmallAnnotation; 027import org.biojava.bio.seq.Feature; 028import org.biojava.bio.seq.StrandedFeature; 029import org.biojava.bio.symbol.RangeLocation; 030import org.biojava.utils.ChangeVetoException; 031import org.biojava.utils.stax.StAXContentHandler; 032import org.xml.sax.Attributes; 033 034/** 035 * Handles the <feature_span> element 036 * 037 * @author David Huen 038 * @since 1.8 039 */ 040public class GAMEFeatureSpanHandler extends StAXFeatureHandler { 041 // <feature_span> is one of the worst elements in GAME. The type of element 042 // is only known from reading the nested <type> element. The bloody 043 // strand and coordinates are nested 4-deep within the element. 044 // this element could be a start codon feature or an exon. 045 // Also, the lower value coordinate is one less than than the equivalent 046 // EMBL coordinate but the higher value is the same. 047 private StAXFeatureHandler staxenv; 048 049 public static final StAXHandlerFactory GAME_FEATURESPAN_HANDLER_FACTORY 050 = new StAXHandlerFactory() { 051 public StAXContentHandler getHandler(StAXFeatureHandler staxenv) { 052 return new GAMEFeatureSpanHandler(staxenv); 053 } 054 }; 055 056 GAMEFeatureSpanHandler(StAXFeatureHandler staxenv) { 057 // setup up environment stuff 058 this.staxenv = staxenv; 059 featureListener = staxenv.featureListener; 060 setHandlerCharacteristics("feature_span", false); 061 062 // setup handlers 063 // <type> 064 super.addHandler(new ElementRecognizer.ByLocalName("type"), 065 GAMETypePropHandler.GAME_TYPE_PROP_HANDLER_FACTORY); 066 // <seq_relationship> 067 super.addHandler(new ElementRecognizer.ByLocalName("seq_relationship"), 068 GAMESeqRelPropHandler.GAME_SEQREL_PROP_HANDLER_FACTORY); 069 } 070 071 protected Feature.Template createTemplate() { 072 // create Gene Template for this 073 StrandedFeature.Template ft = new StrandedFeature.Template(); 074 075 // set up annotation bundle 076 ft.annotation = new SmallAnnotation(); 077 ft.strand = StrandedFeature.UNKNOWN; 078 079 return ft; 080 } 081 082 083 public void startElementHandler( 084 String nsURI, 085 String localName, 086 String qName, 087 Attributes attrs) 088 { 089// System.out.println("GAMEFeatureSpanHandler.startElementHandler entered."); 090 091 // pick up id and save it in annotation bundle 092 String featureId = attrs.getValue("id"); 093 094 try { 095 if (featureId != null) 096 featureTemplate.annotation.setProperty("id", featureId); 097 } 098 catch (ChangeVetoException cve) { 099 System.err.println("GAMEFeatureSpanHandler. Change blocked."); 100 } 101 } 102 103 public void endElementHandler( 104 String nsURI, 105 String localName, 106 String qName, 107 StAXContentHandler handler) 108 { 109 // we only do this for exons 110 if (!( ((String) featureTemplate.type).equals("exon") )) return; 111 112 // update transcript limits 113 // get iterator to callbackStack of PREVIOUS FeatureHandler 114 int currLevel = staxenv.getLevel(); 115 116 if (currLevel >=1) { 117 // search down stack for callback handler 118 ListIterator li = staxenv.getHandlerStackIterator(currLevel); 119 120 while (li.hasPrevious()) { 121 Object ob = li.previous(); 122 if (ob instanceof GAMETranscriptCallbackItf) { 123 // we have a nesting handler, use it 124 ((GAMETranscriptCallbackItf) ob).reportExon( 125 (RangeLocation) ((StrandedFeature.Template) featureTemplate).location, 126 ((StrandedFeature.Template) featureTemplate).strand); 127 return; 128 } 129 } 130 } 131 132 } 133 134} 135