001/** 002 * BioJava development code 003 * 004 * This code may be freely distributed and modified under the 005 * terms of the GNU Lesser General Public Licence. This should 006 * be distributed with the code. If you do not have a copy, 007 * see: 008 * 009 * http://www.gnu.org/copyleft/lesser.html 010 * 011 * Copyright for this code is held jointly by the individual 012 * authors. These should be listed in @author doc comments. 013 * 014 * For more information on the BioJava project and its aims, 015 * or to join the biojava-l mailing list, visit the home page 016 * at: 017 * 018 * http://www.biojava.org/ 019 * 020 */ 021 022package org.biojava.bio.seq.io.game; 023 024import org.biojava.utils.ChangeVetoException; 025import org.biojava.utils.stax.StAXContentHandler; 026import org.xml.sax.Attributes; 027import org.xml.sax.SAXException; 028 029/** 030 * Handles the GAME <gene> element 031 * 032 * @author David Huen 033 * @since 1.8 034 */ 035public class GAMEGenePropHandler 036 extends StAXPropertyHandler 037 implements GAMENameCallbackItf { 038 // this element provides basic identification of the gene 039 // as a homolog/paralog/maybe/is. 040 String association; 041 042 // set up factory method 043 public static final StAXHandlerFactory GAME_GENE_PROP_HANDLER_FACTORY 044 = new StAXHandlerFactory() { 045 public StAXContentHandler getHandler(StAXFeatureHandler staxenv) { 046 return new GAMEGenePropHandler(staxenv); 047 } 048 }; 049 050 GAMEGenePropHandler(StAXFeatureHandler staxenv) { 051 // execute superclass method to setup environment 052 super(staxenv); 053 setHandlerCharacteristics("gene", true); 054 055 // setup handlers 056 super.addHandler(new ElementRecognizer.ByLocalName("name"), 057 GAMENamePropHandler.GAME_NAME_PROP_HANDLER_FACTORY); 058 // <dbxref> 059 super.addHandler(new ElementRecognizer.ByLocalName("dbxref"), 060 GAMEDbxrefPropHandler.GAME_DBXREF_PROP_HANDLER_FACTORY); 061 } 062 063 public void NameSetStringValue(String s) { 064// System.out.println("GAMEGenePropHandler.NameSetStringValue: entering. "); 065 if (association.equals("IS")) { 066// System.out.println("GAMEGenePropHandler.NameSetStringValue: assoc IS. "); 067 // set gene name 068 try { 069// System.out.println("GAMEGenePropHandler setting id to " + s); 070 staxenv.featureTemplate.annotation.setProperty("id", s.trim()); 071 } 072 catch (ChangeVetoException cve) { 073 // baulk and discard exception 074 System.err.println("GAMEGenPropHandler: change vetoed"); 075 } 076 } 077 } 078 079 public void startElementHandler( 080 String nsURI, 081 String localName, 082 String qName, 083 Attributes attrs) 084 throws SAXException 085 { 086 // determine association type 087 association = attrs.getValue("association"); 088// System.out.println("GAMEGenePropHandler.startElementHandler: association is " + association); 089 } 090} 091