001/* 002 * BioJava development code 003 * 004 * This code may be freely distributed and modified under the 005 * terms of the GNU Lesser General Public Licence. This should 006 * be distributed with the code. If you do not have a copy, 007 * see: 008 * 009 * http://www.gnu.org/copyleft/lesser.html 010 * 011 * Copyright for this code is held jointly by the individual 012 * authors. These should be listed in @author doc comments. 013 * 014 * For more information on the BioJava project and its aims, 015 * or to join the biojava-l mailing list, visit the home page 016 * at: 017 * 018 * http://www.biojava.org/ 019 * 020 */ 021 022package org.biojava.bio.seq.io.game; 023 024import java.util.ListIterator; 025 026import org.biojava.bio.seq.io.ParseException; 027import org.biojava.utils.stax.DelegationManager; 028import org.biojava.utils.stax.StAXContentHandler; 029import org.biojava.utils.stax.StringElementHandlerBase; 030import org.xml.sax.Attributes; 031import org.xml.sax.SAXException; 032 033/** 034 * StAX handler for the GAME <name> element. 035 * derived from Thomas Down's PropDetailHandler 036 * 037 * @author David Huen 038 * @author Thomas Down 039 * @since 1.8 040 */ 041 042public class GAMENamePropHandler extends StringElementHandlerBase { 043 public static final StAXHandlerFactory GAME_NAME_PROP_HANDLER_FACTORY = new StAXHandlerFactory() { 044 public StAXContentHandler getHandler(StAXFeatureHandler staxenv) { 045// System.out.println ("GAMENamePropHandler factory called."); 046 return new GAMENamePropHandler(staxenv); 047 } 048 } ; 049 050 private StAXFeatureHandler staxenv; 051 // this class is not derived from StAXPropertyHandler and doesn't inherit 052 // any of the handlerStack maintenance code. However it does offer 053 // context either so it can be omitted from the stack. 054 public GAMENamePropHandler(StAXFeatureHandler staxenv) { 055 super(); 056 this.staxenv = staxenv; 057 } 058 059 public void startElement(String nsURI, 060 String localName, 061 String qName, 062 Attributes attrs, 063 DelegationManager dm) 064 throws SAXException 065 { 066// System.out.println("GAMENamePropHandler.startElement entered."); 067 super.startElement(nsURI, localName, qName, attrs, dm); 068// System.out.println("GAMENamePropHandler.startElement left."); 069 } 070 071 protected void setStringValue(String s) 072 throws SAXException 073 { 074 int currLevel = staxenv.getLevel(); 075// System.out.println("GAMENamePropHandler.setStringValue entered. currlevel: " + currLevel); 076 077 if (currLevel >=1) { 078 // search down stack for callback handler 079 ListIterator li = staxenv.getHandlerStackIterator(currLevel); 080// System.out.println("GAMENamePropHandler.setStringValue entered. got ListIterator"); 081 while (li.hasPrevious()) { 082 Object ob = li.previous(); 083// System.out.println("GAMENamePropHandler.setStringValue entered. got stack object"); 084 if (ob instanceof GAMENameCallbackItf) { 085 // we have a nesting handler, use it 086// System.out.println("GAMENamePropHandler.setStringValue calling back"); 087 ((GAMENameCallbackItf) ob).NameSetStringValue(s); 088 return; 089 } 090 } 091 } 092 // default is to just set the name property to the string. 093 try { 094 staxenv.getFeatureListener().addFeatureProperty("name", s); 095 } 096 catch (ParseException pe) { 097 throw new SAXException(pe); 098 } 099 } 100}