001/** 002 * BioJava development code 003 * 004 * This code may be freely distributed and modified under the 005 * terms of the GNU Lesser General Public Licence. This should 006 * be distributed with the code. If you do not have a copy, 007 * see: 008 * 009 * http://www.gnu.org/copyleft/lesser.html 010 * 011 * Copyright for this code is held jointly by the individual 012 * authors. These should be listed in @author doc comments. 013 * 014 * For more information on the BioJava project and its aims, 015 * or to join the biojava-l mailing list, visit the home page 016 * at: 017 * 018 * http://www.biojava.org/ 019 * 020 */ 021 022package org.biojava.bio.seq.io.game; 023 024import org.biojava.bio.symbol.RangeLocation; 025import org.biojava.utils.ChangeVetoException; 026import org.biojava.utils.stax.StAXContentHandler; 027import org.xml.sax.Attributes; 028import org.xml.sax.SAXException; 029 030/** 031 * Handles the GAME <seq> element 032 * 033 * @since David Huen 034 * @since 1.2 035 */ 036public class GAMESeqPropHandler 037 extends StAXPropertyHandler 038 implements GAMENameCallbackItf { 039 // the <seq> element supplies clone name and length. 040 // other data includes a description of the sequence. 041 // we will stuff the name as clone_name in an annotation. 042 043 // set up factory method 044 public static final StAXHandlerFactory GAME_SEQ_PROP_HANDLER_FACTORY 045 = new StAXHandlerFactory() { 046 public StAXContentHandler getHandler(StAXFeatureHandler staxenv) { 047// System.out.println("GAMESeqPropHandler factory called."); 048 StAXContentHandler temp = new GAMESeqPropHandler(staxenv); 049// System.out.println("GAMESeqPropHandler factory created " + temp); 050// System.out.println(""); 051// if (temp == null) System.out.println("GAMESeqPropHandler instantiation failed"); 052// return new GAMESeqPropHandler(staxenv); 053 return temp; 054 } 055 }; 056 057 GAMESeqPropHandler(StAXFeatureHandler staxenv) { 058 // execute superclass method to setup environment 059 super(staxenv); 060// System.out.println("GAMESeqPropHandler constructor called."); 061 setHandlerCharacteristics("seq", true); 062 063 // setup handlers 064 // <name> 065 super.addHandler(new ElementRecognizer.ByLocalName("name"), 066 GAMENamePropHandler.GAME_NAME_PROP_HANDLER_FACTORY); 067 // <description> 068 super.addHandler(new ElementRecognizer.ByLocalName("description"), 069 GAMEDescriptionPropHandler.GAME_DESCRIPTION_PROP_HANDLER_FACTORY); 070 // <residues> 071 super.addHandler(new ElementRecognizer.ByLocalName("residues"), 072 GAMEResiduesPropHandler.GAME_RESIDUES_PROP_HANDLER_FACTORY); 073// System.out.println("GAMESeqPropHandler constructor: leaving now."); 074 } 075 076 public void NameSetStringValue(String s) { 077 if (!staxenv.featureTemplate.annotation.containsProperty("id")) { 078 // set gene name 079 try { 080 staxenv.featureTemplate.annotation.setProperty("id", s.trim()); 081 } 082 catch (ChangeVetoException cve) { 083 // baulk and discard exception 084 System.err.println("GAMEGenPropHandler: change vetoed"); 085 } 086 } 087 } 088 089 public void startElementHandler( 090 String nsURI, 091 String localName, 092 String qName, 093 Attributes attrs) 094 throws SAXException 095 { 096 // pick up the sequence details set them on the sequence object 097 // I will assume the length is equivalent to the coordinate range 098 String lengthString = attrs.getValue("length"); 099 100 if (lengthString != null) { 101 staxenv.featureTemplate.location = new RangeLocation(1, Integer.parseInt(lengthString)); 102 } 103 } 104} 105