001/** 002 * BioJava development code 003 * 004 * This code may be freely distributed and modified under the 005 * terms of the GNU Lesser General Public Licence. This should 006 * be distributed with the code. If you do not have a copy, 007 * see: 008 * 009 * http://www.gnu.org/copyleft/lesser.html 010 * 011 * Copyright for this code is held jointly by the individual 012 * authors. These should be listed in @author doc comments. 013 * 014 * For more information on the BioJava project and its aims, 015 * or to join the biojava-l mailing list, visit the home page 016 * at: 017 * 018 * http://www.biojava.org/ 019 * 020 */ 021 022package org.biojava.bio.seq.io.game; 023 024import org.biojava.utils.stax.StAXContentHandler; 025 026/** 027 * Handles the GAME <aspect> element 028 * 029 * @author David Huen 030 * @since 1.8 031 */ 032public class GAMESeqRelPropHandler extends StAXPropertyHandler { 033 // the <seq> element supplies clone name and length. 034 // other data includes a description of the sequence. 035 // we will stuff the name as clone_name in an annotation. 036 037 // set up factory method 038 public static final StAXHandlerFactory GAME_SEQREL_PROP_HANDLER_FACTORY 039 = new StAXHandlerFactory() { 040 public StAXContentHandler getHandler(StAXFeatureHandler staxenv) { 041 return new GAMESeqRelPropHandler(staxenv); 042 } 043 }; 044 045 GAMESeqRelPropHandler(StAXFeatureHandler staxenv) { 046 // execute superclass method to setup environment 047 super(staxenv); 048 setHandlerCharacteristics("seq_relationship", false); 049 050 // setup handlers 051 super.addHandler(new ElementRecognizer.ByLocalName("span"), 052 GAMESpanPropHandler.GAME_SPAN_PROP_HANDLER_FACTORY); 053 } 054/* 055 public void startElementHandler( 056 String nsURI, 057 String localName, 058 String qName, 059 Attributes attrs) 060 throws SAXException 061 { 062 System.out.println("GAMESeqRelPropHandler.startElementHandler entered."); 063 }*/ 064} 065