001/**
002 *                    BioJava development code
003 *
004 * This code may be freely distributed and modified under the
005 * terms of the GNU Lesser General Public Licence.  This should
006 * be distributed with the code.  If you do not have a copy,
007 * see:
008 *
009 *      http://www.gnu.org/copyleft/lesser.html
010 *
011 * Copyright for this code is held jointly by the individual
012 * authors.  These should be listed in @author doc comments.
013 *
014 * For more information on the BioJava project and its aims,
015 * or to join the biojava-l mailing list, visit the home page
016 * at:
017 *
018 *      http://www.biojava.org/
019 *
020 */
021
022package org.biojava.bio.seq.io.game;
023
024import org.biojava.utils.stax.StAXContentHandler;
025import org.xml.sax.Attributes;
026import org.xml.sax.SAXException;
027
028/**
029 * Handles the GAME <map_position> element
030 * Currently, it just ignores it!
031 *
032 * @author David Huen
033 * @since 1.8
034 */
035public class GAMEMapPosPropHandler extends StAXPropertyHandler {
036  // the <map_position> element supplies details of the map
037  // position of the clone.  It can be the position on
038  // some canonical master sequence(tile) or cytology(cytological) depending
039  // on the type attribute.
040
041  // set up factory method
042  public static final StAXHandlerFactory GAME_MAP_POS_PROP_HANDLER_FACTORY 
043    = new StAXHandlerFactory() {
044    public StAXContentHandler getHandler(StAXFeatureHandler staxenv) {
045      return new GAMEMapPosPropHandler(staxenv);
046    }
047  };
048
049  GAMEMapPosPropHandler(StAXFeatureHandler staxenv) {
050    // execute superclass method to setup environment
051    super(staxenv);
052
053    setHandlerCharacteristics("map_position", false);
054  }
055
056  public void startElementHandler(
057                String nsURI,
058                String localName,
059                String qName,
060                Attributes attrs)
061         throws SAXException
062  {
063  }
064}
065