The SuperPosition interface defines and documents the required methods for any superpostion algorithm implementation, so that the input and expected output are uniform.
Utility operations on Point3d.
Matrices contains static methods to operate and transform matrices used in 3D geometry (transformation matrices and rotation matrices).
The moment of inertia, otherwise known as the angular mass or rotational inertia, of a rigid body determines the torque needed for a desired angular acceleration about a rotational axis.
The SuperPositionAbstract contains common code shared by all SuperPosition algorithm implementations.
Implementation of the Quaternion-Based Characteristic Polynomial algorithm for RMSD and Superposition calculations.
The SuperPositionQuat implements a quaternion based algorithm to superpose arrays of Points in 3D.
SuperPositions is a Class that provides static helper methods and an easy access to the whole family of
A class that calculates the superposition between two sets of points using an SVD Matrix Decomposition.
UnitQuaternions is a static Class that contains methods for calculating and using unit quaternions.
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