public class FeatureBlockSequenceRenderer extends AbstractChangeable implements SequenceRenderer
FeatureBlockSequenceRenderer
forms a bridge between
Sequence
rendering and Feature
rendering. It is a SequenceRenderer
which iterates
through a Sequence
's Feature
s and makes
method calls on a FeatureRenderer
.SequenceRenderer.RendererForwarder
Modifier and Type | Field and Description |
---|---|
static ChangeType |
FEATURE_COLLAPSING |
static ChangeType |
FEATURE_RENDERER |
Constructor and Description |
---|
FeatureBlockSequenceRenderer()
Creates a new
FeatureBlockSequenceRenderer which
uses a BasicFeatureRenderer as its renderer. |
FeatureBlockSequenceRenderer(FeatureRenderer fRend)
Creates a new
FeatureBlockSequenceRenderer which
uses the specified FeatureRenderer . |
Modifier and Type | Method and Description |
---|---|
protected ChangeSupport |
getChangeSupport(ChangeType ct)
Called to retrieve the ChangeSupport for this object.
|
boolean |
getCollapsing()
Returns
true if this class collapses to zero depth when there are
no visible features. |
double |
getDepth(SequenceRenderContext src)
Retrieve the depth of this renderer when rendering src.
|
FeatureRenderer |
getFeatureRenderer()
getFeatureRenderer returns the currently active
renderer. |
double |
getMinimumLeader(SequenceRenderContext src)
Retrieve the minimum leading distance for this renderer when rendering src.
|
double |
getMinimumTrailer(SequenceRenderContext src)
Retrieve the minimum trailing distance for this renderer when rendering src.
|
void |
paint(Graphics2D g,
SequenceRenderContext src)
Render a portion (possibly all) of the information for src to g, displaying
all of the data that would fall within seqBox.
|
SequenceViewerEvent |
processMouseEvent(SequenceRenderContext src,
MouseEvent me,
List path)
Produce a SequenceViewerEvent in response to a mouse gesture.
|
void |
setCollapsing(boolean b)
Specifies if the renderer should collapse to zero depth when no
features are visible (default
true ). |
void |
setFeatureRenderer(FeatureRenderer renderer)
setFeatureRenderer sets the renderer to be used. |
addChangeListener, addChangeListener, generateChangeSupport, hasListeners, hasListeners, isUnchanging, removeChangeListener, removeChangeListener
public static ChangeType FEATURE_RENDERER
public static ChangeType FEATURE_COLLAPSING
public FeatureBlockSequenceRenderer()
FeatureBlockSequenceRenderer
which
uses a BasicFeatureRenderer
as its renderer.public FeatureBlockSequenceRenderer(FeatureRenderer fRend)
FeatureBlockSequenceRenderer
which
uses the specified FeatureRenderer
.fRend
- a FeatureRenderer
.protected ChangeSupport getChangeSupport(ChangeType ct)
AbstractChangeable
Your implementation of this method should have the following structure:
It is usual for the forwarding listeners (someForwarder in this example) to
be transient and lazily instantiated. Be sure to register & unregister the
forwarder in the code that does the ChangeEvent handling in setter methods.
ChangeSupport cs = super.getChangeSupport(ct);
if(someForwarder == null && ct.isMatching(SomeInterface.SomeChangeType)) {
someForwarder = new ChangeForwarder(...
this.stateVariable.addChangeListener(someForwarder, VariableInterface.AChange);
}
return cs;
getChangeSupport
in class AbstractChangeable
public FeatureRenderer getFeatureRenderer()
getFeatureRenderer
returns the currently active
renderer.FeatureRenderer
.public void setFeatureRenderer(FeatureRenderer renderer) throws ChangeVetoException
setFeatureRenderer
sets the renderer to be used.renderer
- a FeatureRenderer
.ChangeVetoException
- if the renderer can not be
changed.public void setCollapsing(boolean b) throws ChangeVetoException
true
).ChangeVetoException
public boolean getCollapsing()
true
if this class collapses to zero depth when there are
no visible features.public double getDepth(SequenceRenderContext src)
SequenceRenderer
The depth may vary between sequence panels - for example based upon sequence length. Each line of information in the SequenceRendererContext only renders a region of the sequence. The depth for one complete line may be different from that for another due to the sequence having more or less information in that region to show. For example, a feature renderer implementation may chose to collapse down to a depth of zero pixels if there are no features to render within a region.
getDepth
in interface SequenceRenderer
src
- the SequenceRenderContext to return info forpublic double getMinimumLeader(SequenceRenderContext src)
SequenceRenderer
The leading distance may vary between sequence panels - for example based upon sequence length.
getMinimumLeader
in interface SequenceRenderer
src
- the SequenceRenderContext to return info forpublic double getMinimumTrailer(SequenceRenderContext src)
SequenceRenderer
The trailing distance may vary between sequence panels - for example based upon sequence length.
getMinimumTrailer
in interface SequenceRenderer
src
- the SequenceRenderContext to return info forpublic void paint(Graphics2D g, SequenceRenderContext src)
SequenceRenderer
paint
in interface SequenceRenderer
g
- the Graphics2D to render tosrc
- the SequenceRenderContext that encapsulates the information to renderpublic SequenceViewerEvent processMouseEvent(SequenceRenderContext src, MouseEvent me, List path)
SequenceRenderer
A SequenceRenderer that performs any form of coordinate remapping should ensure that it appropriately transforms the mouse event. However, in the SequenceViewerEvent returned, the MouseEvent should be in untransformed coordinates.
The SequenceRenderer implementation should append itself to the path list before constructing the SequenceViewerEvent.
processMouseEvent
in interface SequenceRenderer
src
- the SequenceRenderContext currently in scopeme
- a MouseEvent that caused this requestpath
- the List of SequenceRenderer instances passed through so farCopyright © 2014 BioJava. All rights reserved.