public class GAMEFeatureSpanHandler extends StAXFeatureHandler
| Modifier and Type | Field and Description |
|---|---|
static StAXHandlerFactory |
GAME_FEATURESPAN_HANDLER_FACTORY |
callbackStack, endLoc, featureListener, featureTemplate, stackLevel, startLoc| Modifier and Type | Method and Description |
|---|---|
protected Feature.Template |
createTemplate()
generates a very basic Template for the feature with
SmallAnnotation in the annotation field.
|
void |
endElementHandler(String nsURI,
String localName,
String qName,
StAXContentHandler handler)
Element specific exit handler
Subclass to do anything useful.
|
void |
startElementHandler(String nsURI,
String localName,
String qName,
Attributes attrs)
Element-specific handler.
|
addHandler, endElement, getFeatureListener, getHandlerStackIterator, getLevel, pop, push, setFeatureListener, setHandlerCharacteristics, startElementcharacters, endPrefixMapping, endTree, ignorableWhitespace, processingInstruction, setDocumentLocator, skippedEntity, startPrefixMapping, startTreepublic static final StAXHandlerFactory GAME_FEATURESPAN_HANDLER_FACTORY
protected Feature.Template createTemplate()
StAXFeatureHandlerOverride if you wish a more specialised Template.
createTemplate in class StAXFeatureHandlerpublic void startElementHandler(String nsURI, String localName, String qName, Attributes attrs)
StAXFeatureHandlerstartElementHandler in class StAXFeatureHandlerpublic void endElementHandler(String nsURI, String localName, String qName, StAXContentHandler handler)
StAXFeatureHandlerendElementHandler in class StAXFeatureHandlerCopyright © 2020 BioJava. All rights reserved.