public interface LabelRendererThe interface for things that can render labels for a line of information about a sequence.
Renderers are always activated within the context of a particular SequenceRenderContext. A single LabelRenderer can be shared among many sequence panels, or added multiple times to the same panel. The renderer is required to request how much leading and trailing space it requires, as well as the depth (space orthogonal to the direction that the sequence is rendered).
- Matthew Pocock
Nested Class Summary
Nested Classes Modifier and Type Interface Description
All Methods Instance Methods Abstract Methods Modifier and Type Method Description
getMinimumWidth(SequenceRenderContext sp)Retrieve the minimum space required to render the label.
paint(Graphics2D g, SequenceRenderContext sp, int min, int max, SequenceRenderContext.Border border)Render a label for the information for sp to g.
void paint(Graphics2D g, SequenceRenderContext sp, int min, int max, SequenceRenderContext.Border border)Render a label for the information for sp to g.
g- the Graphics2D to render to
sp- the SequencePanel that encapsulates the information to render
min- the minimum symbol to render (inclusive)
max- the maximum symbol to render (inclusive)