Interface | Description |
---|---|
SuperPosition |
The SuperPosition interface defines and documents the required methods for
any superpostion algorithm implementation, so that the input and expected
output are uniform.
|
Class | Description |
---|---|
CalcPoint |
Utility operations on Point3d.
|
Matrices |
Matrices contains static methods to operate and transform matrices used in 3D
geometry (transformation matrices and rotation matrices).
|
MomentsOfInertia |
The moment of inertia, otherwise known as the angular mass or rotational
inertia, of a rigid body determines the torque needed for a desired angular
acceleration about a rotational axis.
|
SuperPositionAbstract |
The SuperPositionAbstract contains common code shared by all SuperPosition
algorithm implementations.
|
SuperPositionQCP |
Implementation of the Quaternion-Based Characteristic Polynomial algorithm
for RMSD and Superposition calculations.
|
SuperPositionQuat |
The SuperPositionQuat implements a quaternion based algorithm to superpose
arrays of Points in 3D.
|
SuperPositions |
SuperPositions is a Class that provides static helper methods and an easy
access to the whole family of
SuperPosition algorithms. |
SuperPositionSVD |
A class that calculates the superposition between two sets of points using an
SVD Matrix Decomposition.
|
UnitQuaternions |
UnitQuaternions is a static Class that contains methods for calculating and
using unit quaternions.
|
Enum | Description |
---|---|
MomentsOfInertia.SymmetryClass |
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